In the brainstorming phase we all contributed with concept art and concept design, game design, UX and overall ideas for the game. My take was to make a running game that was collaborative and had different characters classes with different skills and flaws to keep the gameplay more interesting and strategic. For example you could have a small, light and fast character that could fit into small tunnels or pipes, would not be very strong but it would be cunning into solving puzzles and opening secret doors in dungeons or underground levels. You could also have a medium built character which would be not very fast but very strong and heavy, good for smashing boarded up access points and obstacles. You could also choose a tall, slow but high jumping character that could help you reach in areas of the levels that are impossible to get with the medium or small character class.